![]() ![]() Primal PathAt 3rd level, you choose a path that shapes the nature of your rage, such as the Path of the Berserker. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. When you make your first attack on your turn, you can decide to attack recklessly. Reckless AttackStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. To gain this benefit, you can't be blinded, deafened, or incapacitated. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. You can use a shield and still gain this benefit.ĭanger SenseAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. Unarmored DefenseWhile you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. ![]() You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th. Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You can also end your rage on your turn as a bonus action. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. If you are able to cast spells, you can't cast them or concentrate on them while raging. You have resistance to bludgeoning, piercing, and slashing damage.When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.You have advantage on Strength checks and Strength saving throws.While raging, you gain the following benefits if you aren't wearing heavy armor: On your turn, you can enter a rage as a bonus action. RageIn battle, you fight with primal ferocity. ( a) two handaxes or ( b) any simple weapon.( a) a greataxe or ( b) any martial melee weapon.Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and SurvivalĮquipmentYou start with the following equipment, in addition to the equipment granted by your background: Proficiencies Armor: Light armor, medium armor, shields Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Hit Points at 1st Level: 12 + your Constitution modifier Hit Points Hit Dice: 1d12 per barbarian level As a Barbarian, you gain the following class features: ![]()
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